Sound
· Diegesis
A narrative or plot, typically in a film.
· Sound Scape
A range of sounds composed together to create an atmosphere or environment. the whole set of the sound used.
· Score (music)
Orchestrate or arrange (a piece of music), typically for a specified instrument or instruments.
· Diegetic
Sound that can be heard by the actors/characters.
· Non-diegetic
Sound that can only be heard by the audience (normally the score).
· Volume control
The control of sounds and how prominent they are.
· Dialogue
Speech from the characters or narrator. Speech, language and accents.
· Mode of address
Mode of Address simply means how the text speaks to the audience, and involves them. It also refers to how a text influences the audience. Direct mode of address: The model looks directly at the audience, or the writing speaks to 'you'.· Direct Address. •When
a narrator and character speaks directly to audience (looking at camera)
•Brings
reality and diegesis
together
•This
technique breaks the verisimilitude (the world of the show) and acknowledges the presence of the
audience.
· Voiceover
A piece of narration in a film or broadcast, not accompanied by an image of the speaker.
· Ambient Sound
Ambient sound (AKA ambient audio, ambience, atmosphere, atmos or background noise) means the background sounds which are present in a scene or location. Common ambient sounds include wind, water, birds, crowds, office noises, traffic, etc. Ambient sound is very important in video and film work.
· Sound bridging (part of continuity editing)
Where the sound in the first scene is heard in the next.
· Sound perspective
A sound's position in space as perceived by the viewer given by volume, timbre, and pitch. Previous definition Sound over.
· Sound effects
a sound other than speech or music made artificially for use in a play, film, or other broadcast production.
· Naturalistic vs un-naturalistic
A natural sounds is that of an actual source. Natural sounds are unadorned production sounds. Un-naturalistic is where sound is constructed through editing and musical elements e.g. lightsaber sounds.
· Foley
•Foley
is trick used to create naturalistic sound effects.
•It is
to use different objects to imitate the sound of other objects (and then add
them in post-production (editing) to emphasize the sounds for an audience
•It is
used because often sounds get compromised in filming process (production
process)
· Synchronous
•Where
the sound is synchronized with the object giving off the sound
•Ex.
You can see an alarm clock and you can hear it going off
•Ex.
Radio playing silent night in love actually scene
· Asynchronous
•Where
the soundtrack is deliberately out of sync (out of time) with what we see.
•Sound
that comes from an action but not precisely synchronized with the action
•
–Example:
character has died on scene, shot remains on them but you can hear phone ring
and hear answering machine (but you cant see answering machine)
–Example:
an advert for drunk driving where the advert visuals are of a girl on stretcher
bleeding while the voiceover is her voice with her friends telling her to have
another drink and deciding to drink
· Incidental music
Non-diegetic music that accompanies events or changes
of the scenes
•
•Incidental
music is often "background" music, and adds atmosphere to the
action. It may take the form of something as simple as a low, ominous tone
suggesting an impending startling event or to enhance the depiction of a
story-advancing sequence.
Sound motifs
•Sound
associated with a character or place.
No comments:
Post a Comment